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I never really understood the alignment system perhaps I was already more influenced by Michael Moorcocks stories about the "Eternal Champion" with the order-chaos axis and that in the end both extremes are nonsense. Since I discovere the behaviour system in Pendragon I use this in a somewhat for my taste adapted sense and have it linked as virtues when you follow a god/goddess/hermaphrodite. This also is based on Pendragon I developped it only further.

So the personality of a character in my home-developped system (a simulation system) is based on four pillars. Motivation (also from Pendragon), virtues, quirks (inspired by GURPS) and the goals a character has (short-, middle- and long-term).

And yes I my setting is open landscape (aka sandbox). The players decide for their characters what to do and have to find an agreement in the group in which order they pursue which goal.

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Hey you gonna link a brother to a bigger copy of your thumbnail?

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Wait, you're basing the Good-Evil axis on the philosophy of Peter "post-birth abortion should be legal" Singer?

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