I had originally planned to schedule the videos of my YouTube series to track the order in which the topics appear in the book. However, since trends equal traffic, prudence dictates a certain “flexibility” in chronology.
So what’s trending? Well, last week, Paizo announced that Pathfinder 2E’s new edition will remove alignment from the game. The announcement causes a massive flurry of debate on Twitter, with traditionalists praising old-school alignment, new schoolers calling for a more narrative and role-play focused system, and everything in between.
I thus expedited my development of the alignment appendix of Arbiter of Worlds into a video — which you can now enjoy below:
Work continues to progress nicely on the upcoming ACKS Imperial Imprint (ACKS II), which is being re-designed to make full use of the techniques for agency-focused sandbox gaming that I describe in Arbiter of Worlds. My hope is that if you’re a GM who has found my blog or YT channel useful, you’re going to find ACKS II to be your taste. ACKS II will be crowdfunding this summer, with sneak previews on my Patreon including complete drafts for King-tier and above.
That’s all for now — Don’t forget to subscribe to the YouTube channel, then head over to the links below for others ways to get involved in my recently-declared Simulationist culture movement. If you’re already a fan, be kind and spread the word!
Ascendant Patreon with a new character and story hook every month
Autarch Facebook page with news and updates about our projects
Autarch Twitter channel with brief comments and witty quirks
Ascendant Comics Facebook page with sneak previews of the upcoming comics
Ascendant Comics Instagram page with tons of art and cosplay
Ascendant Comics Twitter channel with short messages and quirky wit
Thanks for reading Arbiter of Worlds!
I never really understood the alignment system perhaps I was already more influenced by Michael Moorcocks stories about the "Eternal Champion" with the order-chaos axis and that in the end both extremes are nonsense. Since I discovere the behaviour system in Pendragon I use this in a somewhat for my taste adapted sense and have it linked as virtues when you follow a god/goddess/hermaphrodite. This also is based on Pendragon I developped it only further.
So the personality of a character in my home-developped system (a simulation system) is based on four pillars. Motivation (also from Pendragon), virtues, quirks (inspired by GURPS) and the goals a character has (short-, middle- and long-term).
And yes I my setting is open landscape (aka sandbox). The players decide for their characters what to do and have to find an agreement in the group in which order they pursue which goal.
Hey you gonna link a brother to a bigger copy of your thumbnail?