"Likewise, we can play a tabletop RPG because we want drama or challenge, but we can also play a tabletop RPG because we know it will stimulate our noetic faculty in pleasurable ways. Verisimilitude is a sensation that we experience, and creating that sensory experience can be a design goal in and of itself."
'Pleasurable stimulation of the noetic faculty' is a novel idea to this one whose approach to these questions has been entirely wargame centric, but I like it. It has the ring of truth. You might say, it triggers my noetic faculty.
The Philosophy of Simulationism
An excellent defence of the rational basis of simulation games!
Wonderful essay written by a person too cowardly to commit to proving the existence of Nous for the sake of elf games <3
"Likewise, we can play a tabletop RPG because we want drama or challenge, but we can also play a tabletop RPG because we know it will stimulate our noetic faculty in pleasurable ways. Verisimilitude is a sensation that we experience, and creating that sensory experience can be a design goal in and of itself."
'Pleasurable stimulation of the noetic faculty' is a novel idea to this one whose approach to these questions has been entirely wargame centric, but I like it. It has the ring of truth. You might say, it triggers my noetic faculty.
"C'est un philosophe qui nous apprend la vertu." Montaigne