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Tom's avatar

Is the contrast between Thieves (unlimited uncertain attempts) and Mages (limited guaranteed attempts) not niche protection? I like the idea that the Mage can always go invisible once, while the Thief has many chances to hide in shadows, but none are guaranteed. I feel like the Mage playstyle rewards careful planning and patience, while the Thief playstyle rewards or punishes risks. That's just my suspicion, though.

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DocShaw's avatar

I'd buy that Mecha game, especially it you take in the Dougram/BattleTech space feudalism, Dune with Real Robo direction.

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