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Claim Your Crown and Take Your Throne...
ACKS II Awaits!
It’s time to crowdfund the Adventurer Conqueror King System™ Imperial Imprint (ACKS II). The Kickstarter page is now live. There are a number of time-limited pledge levels and an exclusive Day One reward so make sure you back it on October 24th!
The Adventurer Conqueror King System™ Imperial Imprint (ACKS II) is the new edition of the acclaimed bestselling fantasy role-playing game. Within the pages of ACKS II you'll find everything you need to enjoy epic fantasy campaigns with a sweeping scope. Whether you want to crawl through dungeons, experiment with alchemy, crossbreed monsters, run a merchant emporium, raise an undead legion, or conquer an empire, ACKS II supports your playstyle.
Built on more than 12 years of playtesting and hundreds of hours of methodical research and development, ACKS II is a three-volume D20 fantasy RPG with comprehensive mechanics that create a living, breathing world -- one in which the rules function as natural laws, and players are endowed with the agency only objective mechanics can provide.
Do you seek adventures where bold conquerors become kings, where mighty mages build arcane towers to the sky, where crusaders erect breathtaking cathedrals to their gods, and where cunning thieves rule underground empires that span the continent?
If that's what you want... Then ACKS II is for you.
What Makes ACKS Special?
Since the inception of the Old School Renaissance in 2008, there have been countless retro-clones of D20 fantasy games. Any gamer seeking an old-school RPP has a thousand options. But ACKS II isn't like any of those games. Because with ACKS II you get:
Endgame action that's more than just a treadmill of higher HD foes. Build and run domains, conquer your enemies in grand wars, break the laws of magic with ritual experiments, run a criminal syndicate, even anoint yourself a god and empower yourself with the worship of your loyal subjects. The experience point mechanics integrate campaign activities into the core gameplay loop, enabling your character to level up in new ways as his temporal power grows!
Epic pitched battles as grand as any in fiction or history. Don't settle for so-called "mass combat" rules that can't handle battles bigger than a few hundred combatants. With ACKS II you can field armies that measure in the hundreds of thousands and fight hordes that make the earth shiver.
Integrated in-game economics that make sense. Naysayers will claim that fantasy adventure worlds can never have plausible in-game economies. ACKS II proves them wrong with a robust economic system that's easy to use because we've done all the heavy lifting for you.
Sandbox setting design that emphasizes player agency. Our clear, comprehensive (and comprehensible!) guidelines, based on the top down zoom-in method in our book Arbiter of Worlds, help your world come to life.
Fractal design with modular rules. ACKS II is designed to let you focus on what matters to your campaign, diving as deeply as you want into any area of the game knowing that it just works at every level.
Scaling complexity with an easy-to-learn new player experience. ACKS II is structured such that the players only need to learn a narrow slice of the rules to start playing, and then incrementally scales up the mechanical crunch as the players improve their mastery of their game.
Customizable and transparent construction tools. We open up the hood and let you see how the ACKS II engine runs. Build your own custom classes, spells, magic types, monsters, and more, knowing that anything you create will mesh well and balance properly with the canon material.
Fearsome fighters that can change the course of a pitched battle. Say goodbye to "quadratic mages and linear fighters" and embrace epic heroism. Combat mechanics for cleaves, sweep attacks, and special maneuvers allow your fighters to conduct a symphony of slaughter on the battlefield.
Thrilling thieves that lead the way in dungeon delves and urban adventures. In ACKS II, thieves are skilled experts from level one. With special mechanics for shadowy senses, hasty searching, hijinks, and more, thieves can finally steal the spotlight.
Actual Play of ACKS
There are more people playing ACKS today than at any point in the game’s 12-year history. It’s incredibly gratifying to me as a designer and it gives me hope that ACKS II will reach an even broader base.
With the help of the Autarch Discordians, I compiled some links to some other ACKS campaigns:
And here’s our flourishing Substack community:
If you have a blog or third-party product that supports ACKS or Ascendant, please let me know and I’ll be happy to include you in my next round-up.
Support the Community
Once you’ve pledged for the Discord, head on over to these community links:
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